Method and apparatus for playing an educational board game

ABSTRACT

A method and apparatus for playing an educational game. The method and apparatus includes a method for playing an educational game which teaches players about the COVID-19 pandemic and the associated SARS-CoV-2 virus. The method and apparatus also includes a game board, a plurality of game pieces, and a plurality of cards each containing information pertaining to actions, events, or education information related to the COVID-19 pandemic and the associated SARS-CoV-2 virus.

NOTICE OF COPYRIGHTS AND TRADE DRESS

A portion of the disclosure of this patent document contains materialwhich is subject to copyright or trade dress protection. This patentdocument may show and/or describe matter that is or may become tradedress of the owner. The copyright and trade dress owner has no objectionto the facsimile reproduction by anyone of the patent disclosure, as itappears in the Patent and Trademark Office patent files or records, butotherwise reserves all copyright and trade dress rights whatsoever.

FIELD OF THE EMBODIMENTS

The present disclosure relates generally to a method and apparatus forplaying an educational board game. More particularly, the presentdisclosure relates to a method and apparatus for playing an educationalgame regarding the Coronavirus Disease 2019 (COVID-19) pandemic.

BACKGROUND

COVID-19 is a disease caused by a novel coronavirus, Severe AcuteRespiratory Syndrome Coronvavirus 2 (SARS-CoV-2). At the present time,COVID-19 has become a worldwide pandemic responsible for millions ofdeaths internationally, and nearly 600,000 deaths in the United Statesalone.

As a result, governments and other public health organizations acrossthe world have produced many sources of educational information relatedboth to COVID-19 itself and to methods of preventing its spread. Theseeducational information sources include videos, posters, televisionadvertisements, websites, social media campaigns, books, speeches, andmuch more. These sources of information have done much to encourageeffective health measures, such as mask wearing, that have slowed orhalted the spread of the SARS-CoV-2 virus.

However, more can be done to help bring about behavior changes that bothmitigate the spread of the SARS-CoV-2 virus and hasten the end of thepandemic. For instance, the behavior of young people and children duringthe pandemic has been an ongoing issue. Even though young people andchildren can still be infected with, and subsequently spread theSARS-CoV-2 virus, many of these people have been slow to adoptpreventative measures—especially given the substantially lower risk ofillness and death that these groups face from COVID-19. Further,although all adults in the United States at this current time areeligible to receive one of the available vaccines for the SARS-CoV-2virus, such eligibility has yet to be extended to children under the ageof 12. Educating children regarding proper COVID-19 pandemic protocol isthus even more important than before, to prevent an outbreak of theSARS-CoV-2 virus resulting from spread in this as-of-yet unvaccinatedpopulation.

Therefore, to help alter the behaviors of young people and children, itis desirable to create an educational board game regarding the COVID-19pandemic. To this date it is believed that no such educational boardgame exists. It is further well known that the majority of children needsome encouragement regarding studying educational topics. Turning anotherwise educational task into a “fun” game is thus a successfulmechanism used by educators in the past to help educate the young.

In the present disclosure, where a document, act, or item of knowledgeis referred to or discussed, this reference or discussion is not anadmission that the document, act, item of knowledge, or any combinationthereof that was known at the priority date, publicly available, knownto the public, part of common general knowledge or otherwise constitutesprior art under the applicable statutory provisions; or is known to berelevant to an attempt to solve any problem with which the presentdisclosure is concerned.

While certain aspects of conventional technologies have been discussedto facilitate the present disclosure, no technical aspects aredisclaimed. It is contemplated that the claims may encompass one or moreof the conventional technical aspects discussed herein.

SUMMARY

The present disclosure teaches a method of playing an educational gamewith a plurality of players, the method including the steps of:providing a game board having a plurality of player location markersplaced so as to define a game path, each of the plurality of playerlocation markers comprising a graphical outline, and preferably alsocomprising text containing educational information associated withCOVID-19, where the graphical outline is preferably a graphical outlineof an image of a virus, more preferably an image of the SARS-CoV-2virus, a number, and an indicia indicating a given marker to be aHospital space, a Quarantine space, a player action space, preferablycomprising instructions requiring one or more players to perform atleast one action related to actions, events, or educational informationassociated with COVID-19, a card draw space, or an unlabeled space, andhaving a home location marker at the beginning of the path and asurvival location marker at the end of the path, providing a pluralityof player game pieces, providing a plurality of cards, each card havinginstructions either requiring one or more players to perform at leastone action related to actions, events, or educational informationassociated with COVID-19 or allowing one player to keep such card untila condition is met allowing the player to play such card, providing ameans of generating a random number, preferably a die or more preferablya pseudo-random number generator, having each of the plurality ofplayers select one player game piece, placing each selected player gamepiece, by the player that selected said piece, on the home locationmarker, and determining an order of play, preferably by having each ofthe plurality of players use the means of generating a random number togenerate a number and determining the order of play based on descendingorder of the numbers generated by the plurality of players from highestnumber to lowest number, having a player, in turn of the order of play,use the means of generating a random number to generate a random number,having the player-in-turn determine whether the player is holding one ofthe cards for which conditions have been met allowing the player-in-turnto play the card, and allowing the player-in-turn to follow theinstructions on the card and then discard such card if such conditionshave been met, having the player-in-turn move the corresponding playergame piece, sequentially along the game path, the number of playerlocation markers equal to the random number, having the player-in-turnexamine the indicia on the player location marker the player game pieceis moved to, and determining whether the player location marker moved tois one of the Hospital spaces, the Quarantine spaces, the player actionspaces, the card draw spaces, or the unlabeled spaces, having theplayer-in-turn perform no further action if it is determined that theplayer game piece is located on one of the unlabeled spaces, having theplayer-in-turn draw one card if it is determined that the player gamepiece is located on one of the card draw spaces and having at least oneplayer perform at least one action and discard the drawn card providedthat the instructions printed on such drawn card require such action,having the player-in-turn perform no further action or having at leastone player perform at least one action if it is determined that theplayer game piece is located on one of the Hospital spaces, one of theQuarantine spaces, or one of the player action spaces, and repeating foreach player in the order of play until one of the plurality of playersmoves the corresponding player game piece selected by the player ontothe survival location marker.

In an embodiment, the disclosed method includes an additional step whichprecedes having the player use the means of generating a random numberto generate a random number, and requires the player-in-turn todetermine whether the player game piece selected by the player islocated on the home location marker, and if the player game piece islocated on the home location marker, requires the player-in-turn to usethe means of generating a random number to generate a first number,where if such first generated number does not correspond to a specificvalue, the player-in-turn skips the remaining steps in their turn andinstead performs no action. In an embodiment, the disclosed methodincludes an additional step which precedes having the player use themeans of generating a random number to generate a random number, andrequires the player-in-turn to determine whether the player game pieceselected by the player is located on the home location marker, and ifthe player game piece is located on the home location marker, requiresthe player-in-turn to perform at least one action related to actions,events, or educational information associated with COVID-19 beforeproceeding to the remaining steps.

In an embodiment, the disclosed method includes an additional step whichprecedes having the player use the means of generating a random numberto generate a random number, and requires the player-in-turn todetermine whether the player game piece selected by the player islocated on a Hospital location marker, and if the player game piece islocated on a Hospital location marker, requires the player-in-turn touse the means of generating a random number to generate a first number,where if such first generated number does not correspond to a specificvalue, the player-in-turn skips the remaining steps in their turn andinstead performs no action. In an embodiment, the disclosed methodincludes an additional step which precedes having the player use themeans of generating a random number to generate a random number, andrequires the player-in-turn to determine whether the player game pieceselected by the player is located on a Hospital location marker, and ifthe player game piece is located on a Hospital location marker, requiresthe player-in-turn to perform at least one action related to actions,events, or educational information associated with COVID-19 beforeproceeding to the remaining steps.

In an embodiment, the disclosed method includes an additional step whichprecedes having the player use the means of generating a random numberto generate a random number, and requires the player-in-turn todetermine whether the player game piece selected by the player islocated on a Quarantine location marker, and if the player game piece islocated on a Quarantine location marker, requires the player-in-turn touse the means of generating a random number to generate a first number,where if such first generated number does not correspond to a specificvalue, the player-in-turn skips the remaining steps in their turn andinstead performs no action. In an embodiment, the disclosed methodincludes an additional step which precedes having the player use themeans of generating a random number to generate a random number, andrequires the player-in-turn to determine whether the player game pieceselected by the player is located on a Quarantine location marker, andif the player game piece is located on a Quarantine location marker,requires the player-in-turn to perform at least one action related toactions, events, or educational information associated with COVID-19before proceeding to the remaining steps.

In an embodiment, the at least one action related to actions, events, oreducational information associated with COVID-19 comprises actionsinvolving manipulation of the game board and pieces and actionsdemonstrating healthy COVID-19 behavior, preferably including actionsscientifically shown to prevent the spread of SARS-CoV-2.

The present disclosure also teaches an educational board gamecomprising: a game board having a plurality of player location markersplaced so as to define a game path, each of the plurality of playerlocation markers comprising a graphical outline, and preferably alsocomprising text containing educational information associated withCOVID-19, where the graphical outline is preferably a graphical outlineof an image of a virus, more preferably an image of the SARS-CoV-2virus, a number, and an indicia indicating a given marker to be aHospital space, a Quarantine space, a player action space, a card drawspace, or an unlabeled space, and having a home location marker at thebeginning of the path and a survival location marker at the end of thepath, a plurality of player game pieces, a plurality of cards eachhaving instructions either requiring one or more players to perform atleast one action related to actions, events, or educational informationassociated with COVID-19 or allowing one player to keep such card untila condition is met allowing the player to play such card, and a means ofgenerating a random number, preferably a die.

The claims should not necessarily be construed as limited to addressingany of the particular problems or deficiencies discussed hereinabove. Tothe accomplishment of the above, this disclosure may be embodied in theform illustrated in the accompanying drawings. Attention is called tothe fact, however, that the drawings are illustrative only. Variationsare contemplated as being part of the disclosure.

Implementations may include one or a combination of any two or more ofthe aforementioned features.

These and other aspects, features, implementations, and advantages canbe expressed as methods, apparatuses, systems, components, programproducts, business methods, and means or steps for performing functions,or some combination thereof.

Other features, aspects, implementations, and advantages will becomeapparent from the descriptions, the drawings, and the claims.

BRIEF DESCRIPTION OF THE PREFERRED EMBODIMENTS

FIG. 1 is a perspective view, showing an example embodiment of the gameboard, the plurality of cards, the means of generating a random number,and the plurality of player game pieces of the present invention.

FIG. 2 is a top view, showing an example embodiment of the game board ofthe present invention.

FIG. 3 is a perspective view, showing an example embodiment of theplurality of player game pieces of the present invention.

FIG. 4 is a top view, showing an example embodiment of the plurality ofcards of the present invention.

The present disclosure now will be described more fully hereinafter withreference to the accompanying drawings, which show various exampleembodiments. However, the present disclosure may be embodied in manydifferent forms and should not be construed as limited to the exampleembodiments set forth herein. Rather, these example embodiments areprovided so that the present disclosure is thorough, complete, and fullyconveys the scope of the present disclosure to those skilled in the art.In fact, it will be apparent to those skilled in the art that variousmodifications and variations can be made in the present inventionwithout departing from the scope or spirit of the invention.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

The preferred embodiments of the present invention will now be describedwith reference to the drawings.

Reference will now be made in detail to each embodiment of the presentinvention. Such embodiments are provided by way of explanation of thepresent invention, which is not intended to be limited thereto. In fact,those of ordinary skill in the art may appreciate upon reading thepresent specification and viewing the present drawings that variousmodifications and variations can be made thereto.

Referring to FIG. 1, a perspective view of an embodiment of the gameboard, the plurality of player game pieces, the means of generating arandom number, and the plurality of cards of the present invention isprovided for. Here is shown a game board 100, a plurality of player gamepieces 200, a means of generating a random number 300, and a pluralityof cards 400.

Referring to FIG. 2, a top view of an embodiment of the game board ofthe present invention is provided for. Here is shown a game board 100having a plurality of player location markers 110 placed in the shape ofa serpentine, linear game path. In an embodiment, each of the playerlocation markers 110 comprises a graphical outline 111, preferably inthe shape of a virus, even more preferably in the shape of theSARS-CoV-2 virus. In an embodiment, each of the player location markers110 comprises a number 112. In an embodiment, each of the plurality ofplayer location markers 110 comprises an indicia 113 indicating a givenmarker to be a Hospital space 113 a,a Quarantine space 113 b, a playeraction space 113 c, a card draw space 113 d, or an unlabeled space 113e. In an embodiment, the game path comprises a home location marker 114at the beginning of the path, and a survival location marker 115 at theend of the path. In an embodiment, each of the plurality of playerlocation markers further comprises text containing educationalinformation associated with COVID-19.

Referring to FIG. 3, a perspective view of an embodiment of theplurality of player game pieces is provided for. Here is shown aplurality of player game pieces 200. In an embodiment, the player gamepieces 200 are humanoid-shaped.

Referring to FIG. 4, a top view of an embodiment of the plurality ofcards is provided for. Here is shown a number of examples of theplurality of cards 300 with example instructions 310. In an embodiment,the plurality of cards 300 comprises cards with instructions requiringone or more players to perform at least one action related to actions,events, or educational information associated with COVID-19. In anembodiment, the plurality of cards 300 comprises cards with instructionsallowing one player to keep such card until a condition is met allowingthe player to play such card.

In an embodiment, the means of generating a random number 400 is a dieor dice. In another embodiment, the means of generating a random number400 is a physical, electronic, or computerized device for random orpseudo-random number generation.

In an embodiment, the game according to the present disclosure proceedsas follows: the game begins by having each of the players select onegame piece, having each of the players place said piece on the homelocation marker, and determining an order of play. In an embodiment, theorder of play will be determined by having each of the plurality ofplayers use the means of generating a random number to generate a numberand determining the order of play based on descending order of thenumbers generated by the plurality of players from highest number tolowest number. For example, if the means of generating a random numberwould be a die, and there would be two players, then each player willroll the die and the player that will roll the higher number goes first.

A turn of the game according to the present disclosure proceeds byhaving the player in turn of the order of play use the means ofgenerating a random number to generate a random number, then having theplayer-in-turn determine whether the player is holding one of the cardsfor which conditions have been met allowing the player-in-turn to playthe card, and allowing the player-in-turn to follow the instructions onthe card and then discard such card if such conditions have been met.The player-in-turn then proceeds to move the player piece correspondingto that player, sequentially along the game path, a number of playerlocation markers equal to the number generated.

The turn then proceeds by having the player-in-turn examine the indiciaon the player location marker the player game piece is moved to anddetermining whether the player location marker moved to is one of theHospital spaces, the Quarantine spaces, the player action spaces, thecard draw spaces, or the unlabeled spaces. If the player-in-turn hasmoved their corresponding player piece onto an unlabeled space, nofurther action is taken. If the player-in-turn has moved theircorresponding player piece onto a card draw space, the player-in-turnproceeds to draw a card. Based on the instructions on the drawn card, atleast one player performs at least one action and discards the drawncard or the player-in-turn retains the drawn card until conditions havebeen met allowing the player-in-turn to play the card. If theplayer-in-turn has moved their corresponding player piece onto one ofthe Hospital spaces, one of the Quarantine spaces, or one of the playeraction spaces, either no further action is taken or at least one playerperforms at least one action. After the player-in-turn performs suchfurther action if it is determined to be necessary based on the indicia,the turn ends and the next player in the order of play begins theirturn.

In an embodiment, each of the player action spaces further compriseinstructions requiring one or more players to perform at least oneaction related to actions, events, or educational information associatedwith COVID-19.

In an embodiment, if the player-in-turn begins their turn with theircorresponding game piece on the home location marker, the player-in-turnmust first perform at least one action related to actions, events, oreducational information associated with COVID-19 before proceeding withthe remainder of their turn. In an embodiment, if the player-in-turnbegins their turn with their corresponding game piece on the homelocation marker, the player-in-turn must first use the random numbergenerator to generate a first number, where if such first generatednumber does not correspond to a specific value, then the player-in-turnskips the remainder of their turn and instead performs no action.

In an embodiment, if the player-in-turn begins their turn with theircorresponding game piece on one of the Hospital spaces, theplayer-in-turn must first perform at least one action related toactions, events, or educational information associated with COVID-19before proceeding with the remainder of their turn. In an embodiment, ifthe player-in-turn begins their turn with their corresponding game pieceon one of the Hospital spaces, the player-in-turn must first use therandom number generator to generate a first number, where if such firstgenerated number does not correspond to a specific value, then theplayer-in-turn skips the remainder of their turn and instead performs noaction.

In an embodiment, if the player-in-turn begins their turn with theircorresponding game piece on one of the Quarantine spaces, theplayer-in-turn must first perform at least one action related toactions, events, or educational information associated with COVID-19before proceeding with the remainder of their turn. In an embodiment, ifthe player-in-turn begins their turn with their corresponding game pieceon one of the Quarantine spaces, the player-in-turn must first use therandom number generator to generate a first number, where if such firstgenerated number does not correspond to a specific value, then theplayer-in-turn skips the remainder of their turn and instead performs noaction.

In an embodiment, the at least one action related to actions, events, oreducational information associated with COVID-19 comprises actionsinvolving manipulation of the game board and pieces and actionsdemonstrating healthy COVID-19 behavior. In a preferred embodiment, theat least one action related to actions, events, or educationalinformation associated with COVID-19 include actions scientificallyshown to prevent the spread of SARS-CoV-2.

The players continue turns in the order of play until a player movestheir corresponding game piece onto the survival location marker.

When introducing elements of the present disclosure or the embodiment(s)thereof, the articles “a,” “an,” and “the” are intended to mean thatthere are one or more of the elements. Similarly, the adjective“another,” when used to introduce an element, is intended to mean one ormore elements. The terms “including” and “having” are intended to beinclusive such that there may be additional elements other than thelisted elements.

While the disclosure refers to exemplary embodiments, it will beunderstood by those skilled in the art that various changes may be madeand equivalents may be substituted for elements thereof withoutdeparting from the scope of the disclosure. In addition, manymodifications will be appreciated by those skilled in the art to adapt aparticular instrument, situation or material to the teachings of thedisclosure without departing from the spirit thereof. Therefore, it isintended that the disclosure not be limited to the particularembodiments disclosed.

Features illustrated or described as part of one embodiment can be usedwith another embodiment and such variations come within the scope of theappended claims and their equivalents.

Example embodiments are described herein with reference to cross sectionillustrations that are schematic illustrations of idealized embodiments.As such, variations from the shapes of the illustrations, for example,of manufacturing techniques and/or tolerances, are to be expected. Thus,example embodiments described herein should not be construed as limitedto the particular shapes of regions as illustrated herein, but are toinclude deviations in shapes that result, for example, frommanufacturing. For example, a region illustrated or described as flatmay, typically, have rough and/or nonlinear features. Moreover, sharpangles that are illustrated may be rounded. Thus, the regionsillustrated in the figures are schematic in nature and their shapes arenot intended to illustrate the precise shape of a region and are notintended to limit the scope of the present claims.

As the invention has been described in connection with what is presentlyconsidered to be the most practical and various embodiments, it is to beunderstood that the invention is not to be limited to the disclosedembodiments, but on the contrary, is intended to cover variousmodifications and equivalent arrangements included within the scope ofthe appended claims. Although specific terms are employed herein, theyare used in a generic and descriptive sense only and not for purposes oflimitation.

This written description uses examples to disclose the invention,including the best mode, and also to enable any person skilled in theart to practice the invention, including making and using any devices orsystems and performing any incorporated methods. The patentable scope ofthe invention is defined in the claims, and may include other examplesthat occur to those skilled in the art. Such other examples are intendedto be within the scope of the claims if they have structural elementsthat do not differ from the literal language of the claims, or if theyinclude equivalent structural elements with insubstantial differencesfrom the literal language of the claims.

1. A method of playing an educational game with a plurality of players,the method comprising the steps of: (a) providing a game board having aplurality of player location markers placed so as to define a game path,each of the plurality of player location markers comprising a graphicaloutline, a number, and an indicia indicating a given marker to be aHospital space, a Quarantine space, a player action space, a card drawspace, or an unlabeled space, and having a home location marker at thebeginning of the path and a survival location marker at the end of thepath; (b) providing a plurality of player game pieces; (c) providing aplurality of cards, each card having instructions either requiring oneor more players to perform at least one action related to actions,events, or educational information associated with Coronavirus Disease2019 (COVID-19) or allowing one player to keep such card until acondition is met allowing the player to play such card; (d) providing ameans of generating a random number; (e) having each of the plurality ofplayers select one player game piece; (f) placing each selected playergame piece, by the player that selected said piece, on the home locationmarker, and determining an order of play; (g) having a player, in turnof the order of play, use the means of generating a random number togenerate a random number, having the player-in-turn determine whetherthe player is holding one of the cards for which conditions have beenmet allowing the player-in-turn to play the card, and allowing theplayer-in-turn to follow the instructions on the card and then discardsuch card if such conditions have been met; (h) having theplayer-in-turn move the corresponding player game piece selected in step(f), sequentially along the game path, the number of player locationmarkers equal to the random number generated in step (g); (i) having theplayer-in-turn examine the indicia on the player location marker theplayer game piece is moved to in step (h) and determining whether theplayer location marker moved to in step (h) is one of the Hospitalspaces, the Quarantine spaces, the player action spaces, the card drawspaces, or the unlabeled spaces; (j) having the player-in-turn performno further action if it is determined in step (i) that the player gamepiece is located on one of the unlabeled spaces; (k) having theplayer-in-turn draw one card if it is determined in step (i) that theplayer game piece is located on one of the card draw spaces and havingat least one player perform at least one action and discard the drawncard provided that the instructions printed on such drawn card requiresuch action; (l) having the player-in-turn perform no further action orhaving at least one player perform at least one action if it isdetermined in step (i) that the player game piece is located on one ofthe Hospital spaces, one of the Quarantine spaces, or one of the playeraction spaces; and (m) repeating steps (g)-(l) for each player in theorder of play until one of the plurality of players moves thecorresponding player game piece selected by the player in step (e) ontothe survival location marker.
 2. The method of claim 1, wherein thegraphical outline is an image of a virus.
 3. The method of claim 2,wherein the image of a virus is an image of the Severe Acute RespiratorySyndrome Coronavirus 2 (SARS-CoV-2) virus.
 4. The method of claim 1,wherein each of the player location markers further comprises textcontaining educational information associated with COVID-19.
 5. Themethod of claim 1, wherein the order of play is determined by havingeach of the plurality of players use the means of generating a randomnumber to generate a number and determining the order of play based ondescending order of the numbers generated by the plurality of playersfrom highest number to lowest number.
 6. The method of claim 1, whereineach of the player action spaces further comprise instructions requiringone or more players to perform at least one action related to actions,events, or educational information associated with COVID-19.
 7. Themethod of claim 1, wherein step (g) is preceded by an additional steprequiring the player-in-turn to determine whether the player game pieceselected by the player in step (e) is located on the home locationmarker, and if the player game piece is located on the home locationmarker, requiring the player-in-turn to use the means of generating arandom number to generate a first number, where if such first generatednumber does not correspond to a specific value, the player-in-turn skipsremaining steps (g)-(l) and instead performs no action.
 8. The method ofclaim 1, wherein step (g) is preceded by an additional step requiringthe player-in-turn to determine whether the player game piece selectedby the player in step (e) is located on the home location marker, and ifthe player game piece is located on the home location marker, requiringthe player-in-turn to perform at least one action related to actions,events, or educational information associated with COVID-19 beforeperforming step (g).
 9. The method of claim 1, wherein step (g) ispreceded by an additional step requiring the player-in-turn to determinewhether the player game piece selected by the player in step (e) islocated on a Hospital space, and if the player game piece is located ona Hospital space, requiring the player-in-turn to use the means ofgenerating a random number to generate a first number, where if suchfirst generated number does not correspond to a specific value, theplayer-in-turn skips remaining steps (g)-(l) and instead performs noaction.
 10. The method of claim 1, wherein step (g) is preceded by anadditional step requiring the player-in-turn to determine whether theplayer game piece selected by the player in step (e) is located on aHospital space, and if the player game piece is located on a Hospitalspace, requiring the player-in-turn to perform at least one actionrelated to actions, events, or educational information associated withCOVID-19 before performing step (g).
 11. The method of claim 1, whereinstep (g) is preceded by an additional step requiring the player-in-turnto determine whether the player game piece selected by the player instep (e) is located on a Quarantine space, and the player game piece islocated on a Quarantine space, requiring the player-in-turn to use themeans of generating a random number to generate a first number, where ifsuch first generated number does not correspond to a specific value, theplayer-in-turn skips remaining steps (g)-(l) and instead performs noaction.
 12. The method of claim 1, wherein step (g) is preceded by anadditional step requiring the player-in-turn to determine whether theplayer game piece selected by the player in step (e) is located on aQuarantine space, and if the player game piece is located on aQuarantine space, requiring the player-in-turn to perform at least oneaction related to actions, events, or educational information associatedwith COVID-19 before performing step (g).
 13. The method of claim 1,wherein the at least one action related to actions, events, oreducational information associated with COVID-19 comprises actionsinvolving manipulation of the game board and pieces and actionsdemonstrating healthy COVID-19 behavior.
 14. The method of claim 13,wherein the at least one action related to actions, events, oreducational information associated with COVID-19 include actionsscientifically shown to prevent the spread of SARS-CoV-2.
 15. The methodof claim 1, wherein the means of generating a random number is a die.16. The method of claim 1, wherein the means of generating a randomnumber is a pseudo-random number generator.
 17. An educational boardgame comprising: a game board having a plurality of player locationmarkers placed so as to define a game path, each of the plurality ofplayer location markers comprising a graphical outline, a number, and anindicia indicating a given marker to be a Hospital space, a Quarantinespace, a player action space, a card draw space, or an unlabeled space,and having a home location marker at the beginning of the path and asurvival location marker at the end of the path; a plurality of playergame pieces; a plurality of cards each having instructions eitherrequiring one or more players to perform at least one action related toactions, events, or educational information associated with COVID-19 orallowing one player to keep such card until a condition is met allowingthe player to play such card; and a means of generating a random number.18. The board game of claim 17, wherein the graphical outline is animage of the SARS-CoV-2 virus.
 19. The board game of claim 17, whereineach of the player location markers further comprises text containingeducational information associated with COVID-19.
 20. The board game ofclaim 17, wherein the means of generating a random number is a die.